Antweightregeln

  • Hallo ich bin neu hier und ich würde gerne die regeln für antweight kennen damit ich meinen ersten ant bauen kann. :D außerdem könnte ich auch ein bisschen hilfe für den guten materialien für meinen ant gebrauchen :]

    • Offizieller Beitrag

    Hallo,
    willkommen hier im Forum.

    Die Regeln sind bei uns öffentlich hinterlegt. Und zwar in der "database", siehe den oberen Button in der Menüleiste.

    Hier ist dann auch das Ant-Buch (Grundlagen des Ant-Baus) hinterlegt. Zu finden über die Rubrik "Grundlagen des Roboterbaus".
    Ansonsten einfach auf den Button "Forum" gehen und dann in der Rubrik für die Ants ein bißchen stöbern. (Hast Du ja schon erfolgreich gefunden, wie o.g. Posting bestätigt. :D
    Viel Erfolg !

  • Hey, wilkommen im Forum.
    Ein neues Mitglied wäre wieder was gutes :]

    Die Regeln findest du oben unter database.

    Viele grüße,
    Bot-fan

    Warum einfach?
    Wenns auch kompliziert geht??? ;)

  • Ich habe die Freiheit der Übersetzung der GRA antweight Regeln https://forum.roboteers.org/filebase_entry…&entryid=17&sid = in Englisch abgelegt. Bitte lassen Sie mich wissen, ob ich irgendwelche Fehler gemacht haben. Vielen Dank und Entschuldigung für meine Fehler.

    1 The Arena
    1.1. The arena is a 1 x 1 metre square.
    1.2. The starting positions are on the diagonals of the square, each robot 25 cm from the centre.
    1.3. The arena is not fenced. The robots may fall off any of the four sides.
    1.4. The event organiser may place arena weapons in the arena, these may run continuously or be triggered by remote control.
    1.5. A robot that falls from the arena loses the fight.
    2 Weight Restrictions
    2.1.1 Robots must not weigh more than 150grams at the start of battle.
    (But see 2.1.2). This includes all consumables. The scales are to be provided by the event organizer.
    2.1.2. Robots that use legs for locomotion may not weigh more than 225 grams. These robots must have a step length that is at least 1.5 times larger than the step height.
    2.2 Robots that can be divided into several robots (Clusterbots) are allowed. At least part of these robots has to be controlled remotely. Each part of the cluster must have a master switch if it has a drive and / or weapons.
    2.3 A Clusterbot has lost a battle, when more than 50% of its parts are unable to move or fall off the arena.
    3 Size restrictions
    3.1. The robot (including its antenna) must fit entirely inside a cube with the internal dimensions of 100 x 100 x 100mm
    3.2. The robot may be start the battle if it can increase its size independently.
    4 Energy Source
    4.1. Batteries and accumulators should not contain free-flowing acids which may leak.
    4.2. All drive systems must have a master switch that can shut down the system completely. This must be switched without tools. The "Off" position should be marked.
    4.3. The maximum voltage is 24 V.
    4.4. The pressure in pneumatic systems is limited to a maximum of 8 bar.
    4.5. The pressure in hydraulic systems is limited to a maximum of 15 bar.
    5 Arms
    5.1. Liquids that could contaminate the arena (eg adhesives) are prohibited (see exceptions fuels 5.5).
    5.2. Free-flying projectiles are prohibited.
    5.3 Projectiles on a leash are allowed if the distance between the robot centre and the tip of the projectile does not exceed 200 mm. The leashed projectiles must be adequately attached to the robot.
    5.4. All weapons must have a master switch to switch the system off completely. This must be switched without tools. A single switch may be used for rules 4.2 and 5.4. The main switch should be placed as far away from dangerous weapons parts as possible.
    5.5. Thermal Weapons may only use the following combustion substances: lighter fuel, Esbit, grill lighters, sparklers, propane, butane, alcohol. The participant must inform the event organizers of the fuel used before the competition.
    Thermal Weapons may be activated just before the fight, or by hand during the fight with a remote-controlled Piezo ignition. Every thermal weapon, whether liquid or gaseous
    fuels, must be switched off using the remote control.
    The length of the emitted flame may not exceed 20 cm in the horizontal.
    The replacement of various types of active weapons between battles is allowed.
    6 Remote control
    6.1. The following frequencies can be used for remote control: 27 MHz, 40 MHz, 418 MHz, 433-434 MHz, 868 MHz, 2.45 GHz
    6.2. Other remote control systems are prohibited
    6.3. For each robot must have a removable second pair of crystals. (But see 6.4)
    6.4. If the transmitter and / or receiver is not easily replaceable then the frequency must be reserved at least a week before the event.
    6.5 radio jammers are prohibited.
    7 Fight
    7.1 A battle lasts a maximum of 2 minutes.
    7.2. A battle is won when the opponent is incapable of movement or cannot fight or has fallen off the arena.
    7.3. A robot is judged unable to move if it has not moved for more than 20 seconds.
    7.4. If after two minutes the battle has not been decided, then it will be decided by a panel of three judges. The judges decision is final.
    7.5. If both opponents leave the arena jointly or simultaneously then both robots are reset to the starting position. The referee will decide whether this situation has occurred. The time it takes to decide this does not count as fight time.
    7.6 Before the arena is opened all active disk weapons and drives are to be disabled.
    8 Contact struggle
    8.1. Robots are allowed to hold each other for a maximum of 20 seconds (bilaterally or unilaterally).
    8.2. The referee will give a 15 second warning.
    If this is not observed after 20 seconds then the participants must disable their drives, and weapons and the robots reset on their starting positions. The time it takes to do this is not fight time.
    9 Etiquette
    9.1 The fight must not be interfered with externally.
    Control must be made solely by remote control. (But see 8.2)
    9.2 The participants may not obstruct each other during the fight.
    9.3 If a participant displays unacceptable behaviour at the venue then the organizers are entitled to disqualify him.
    10 Security
    10.1 Sharp and dangerous edges on the robot must be covered when outside the arena. Weapons must be secured against accidental activation.
    11th The event organiser may disqualify any robot for security reasons.
    11.1. In this case, the roboteer may suggest amendments that would lead to approval of that robot.

  • Ach herrlich dann fühl ich mich nicht so allein, als neuer :) Auch von mir ein herzliches Willkommen

    Einmal editiert, zuletzt von Sakura13 (31. Juli 2011 um 03:29)

    • Offizieller Beitrag

    Vielen Dank für die Übersetzung !

    Zitat

    Vielen Dank und Entschuldigung für meine Fehler.


    Es gibt keinen Grund, sich für eventuelle Fehler entschuldigen zu müssen . ;)

    @All: Wo sind unsere Roboteers mit vertieften Englisch-Kenntnissen? => Bitte mal kurz gegenchecken, ob wir bei unseren Bots Abweichungen haben. Oder ob die Durchführung eines Turniers Probleme machen könnte (Arena, Umgebung, Sicherheit,...)

  • Okay, bin gerade dabei, die Antweight-Regeln komplett neu zu übersetzen. Mr. Windisch hat offenbar eine andere Vorlage verwendet, als ich. 2.0 ist doch die aktuellste Version, oder?

    Bin in etwa ner halben Stunde fertig und poste das Ergebnis dann hier.

    anyway this cake is great

  • So, unter Zuhilfename von Mr. Windisch Übersetzung hier die "offizielle" englische Fassung unserer Antweight-Regeln. Mir sind da ein paar Sachen aufgefallen, aber die werde ich im vereinsinternen Forum mal zur Sprache bringen.

    Antweight Rules 2.0

    1. The Arena
    1.1 The arena is a 1 by 1 meter square.
    1.2 Starting positions are on the diagonal axis of the square, each at a distance of 25 cm from the center of the arena.
    1.3 The arena is at most 50% fenced, robots must be able to fall off the other 50% of the arenas edges.
    1.4 The event organiser may place arena weapons in the arena, these may run continuously or at intervals or be triggered by the robots themselves.
    1.5 The arena has to be completely (all four sides and roof) surrounded by protective walls made out of a shatter-proof material (e.g. Polycarbonate). The height of these protective walls must be at least 60 cm from the arena floor up.

    2. Weight restrictions
    2.1 Robots must weigh no more than 150 g at the start of the battle (exception see 2.2)
    2.2 Robots using legs for propulsion may weigh up to 225 g. The curve the feet take must not be circular or at an even speed (e.g. a servo with a mounted arm is not a walking mechanism according to this rule). The length of a step must be at least 1.5 times its height.
    2.3 Robots able to seperate into multiple bots (clusterbots) are allowed. At least one part of this robot must be remote-controlled. Every cluster element must have a main switch/removable link if it has a drive or a weapon at all.
    2.4 A clusterbot has lost a fight when more than 50% of its clusters are immobile or have fallen off the arena. Rule 2.2 applies if all clusters use legs as active propulsion.

    3. Size restrictions
    3.1 The robot must completely fit into a cube of 10 by 10 by 10 cm.
    3.2 The robot may unfold itself and increase its size after the battle has started.

    4. Energy source
    4.1. Batteries and accumulators should not contain free-flowing acids which may leak.
    4.2. All drive systems must have a master switch that can shut down the system completely. This must be switched without tools. The "Off" position should be marked.
    4.3. The maximum voltage is 24 V.

    5. Weapons
    5.1 Liquids used as a weapon that may contaminate the arena (e.g. oils) are prohibited (with the exception of burning fuel, see 5.12).
    5.2 Nets, catching-lines and glue are prohibited as weapons.
    5.3 Electronic weapons (radio jammers, lasers, etc.) are prohibited.
    5.4 Explosives and explosion-based weaponry are prohibited.
    5.5 Spinning weapons made out of brittle material that may shatter are prohibited.
    5.6 The pressure in pneumatic systems is limited to 8 bar.
    5.7 The pressure in hydraulic systems is limited to 15 bar.
    5.8 Free flying projectiles are prohibited.
    5.9 Leashed projectiles are allowed if the distance between the center of the robot and the tip of the projectile does not surpass a length of 500 mm. Leashed projectiles must be adequately fastened to the robot.
    5.10 All active weapons must have a main switch or removable link (recommended) that shuts down the system completely. This must be operable without tools. 4.2 and 5.10 may use the same switch/link.
    5.11 Thermal weapons may only be based on burning the following fuels: Lighter gasoline, hexamine fuel tablets, sparklers, propane, butane, ethanole.
    5.12 Every thermal weapon using liquid or gaseous fuel must be able to be switched on and off via the remote control. Warning! Absolute care is necessary when employing fire-based weaponry!

    6. Remote control
    6.1 The following frequencies may be used for remote control: 27 Mhz, 40 Mhz, 418 Mhz, 433-434 Mhz, 868 Mhz, 2.45 Ghz.
    6.2 Other systems of remote control are not allowed.
    6.3 For every robot there must be a second pair of crystals (exception: See 6.4).
    6.4 If the crystals in remote control or receiver are not easily replaced, the used frequency must be reserved at least one week before the event.

    7. Fight
    7.1 A fight lasts a maximum of 3 minutes.
    7.2 A fight counts as won when the opponent(s) is immobilized or unable to fight or has fallen off the arena.
    7.3 A flipped robot that cannot right itself up within 10 seconds has lost.
    7.4 A robot counts as immobilized and has lost the fight if it is unable to move for more than 10 seconds.
    7.5 Should the fight not be decided after 3 minutes, a jury of three judges decides upon a winner. The jury decision cannot be appealed.

    8. Contact struggle
    8.1. Robots are allowed to hold each other for a maximum of 20 seconds (bilaterally or unilaterally).
    8.2. The referee will give a 15 second warning. If this is not observed after 20 seconds then the participants must disable their drives, and weapons and the robots reset on their starting positions. The time it takes to do this is not fight time.

    9. Etiquette
    9.1 The fight must not be interfered with externally. Control must be made solely by remote control. (exception: See 8.2)
    9.2 The participants may not obstruct each other during the fight.
    9.3 Insulting an opposing roboteer or their team members is prohibited.

    10. Safety
    10.1 All dangerous sharp edges on a robot must be covered when outside of the arena. Weapons must be secured against accidental activation.
    10.2 Sharp edges on the robot must be painted in yellow.

    11. The event organizer may disqualify robots for safety-concerns at any time.
    11.1 In that case the event organizer must make suggestions to the participant that would lead to the robot being allowed back in the event.

    12. Every robot or each part of a clusterbot must be legibly labeled with its name.

    anyway this cake is great